Monsters

Monsters are the enemies you will face in the dungeon, but also (and thanks to the Sword of the Necromancer) they can be part of your arsenal. When a monster is defeated, it leaves a corpse on the ground, Tama can revive them using the Sword of the Necromancer. Once revived, monsters can be summoned to fight against other enemies. It costs 2 Soul or 1 Soul Orb to summon any monster normally. If while charging the Sword of the Necromancer you summon a monster, they will instantly do their attack at the cost of 6 Soul or 3 Soul Orbs. Any enemy carrying a floor key will give increased

There are several types of monster:

Icon item Enemies 00.png Slaaim
These viscous monsters are made of an indeterminate gelatinous substance.

What good is an adventure with a simple enemy like the slime? Slaaim will roam around until spotting you. It'll slowly move towards you, where within range, and charge up for a small time and spit out a ball of slime. Rewards 6 experience per kill.

Icon item Enemies 02.png Fleye
Fleye attack in groups, by launching themselves at the objective from different locations.

Who doesn't love a flying eyeball? Do you get it now? Fleye will fly around the map in a general pattern and like to flock near other enemies, so expect usually more than one enemy when you see these flying around. They attack be flying backwards slightly, then lunging quickly towards you in a straight line. It's best to avoid their attacks then counter attack. Rewards 4 experience per kill.

Icon item Enemies 01.png Scholoak
They can be seen in the dark corners of the dungeon, always reading magic tomes.

These cloak covered book lovers are outfitted in their element of choice, what a fashion statement. Scholoaks will usually stay in one spot then suddenly teleport to another location to move around, and they will also do this while in a fight. To attack, they start powering up their spell to cast at you by firing an energy ball in a straight line, but beware, attacking them will not interrupt their incantations. Rewards 10 experience per kill.

Icon item Enemies 06.png Dollahan
An enchanted knight's armor from a long lost kingdom.

These headless fiends don't have time to think about their every move! Dollahans are nothing to scoff at. They are slow, but pack a serious punch after a brief moment of preparing their attack and are real threats in groups. To help them prepare the strike, they are equipped with a sturdy shield that all but nullifies physical damage. Best practice is to strike diagonally towards them or trying to get swiftly behind them to attack. Be cautious as sometimes staggering them will cause them to attack when they are close to you without preparing their strike first. Rewards 20 experience per kill.

Icon item Enemies 05.png Harvescalp
They secrete a ball of something similar to cobweb, it can trap anyone that touches it.

Spiders are a terrifying thing when they are just existing, now imagine if they spat webs at you. Harvescalps are six-legged and human faced spiders that aren't scared of you in any facet. While they usually attempt to stay away from you, they will turn very quickly to attack you. They will spit their webs at you and will damage and slow you. They will also linger and still debuff you, but with root instead, so watch your step if you managed to avoid the initial hit. Rewards 12 experience per kill.

Icon item Enemies 03.png Champimbomb
These monsters wander randomly, scattering their stunning spores around.

Chaimbombs are timid creatures that spook very easily. They like to run around the map in a seemingly random pattern. They will stop for a brief moment where they will plant a sporebomb that'll explode after a few moments of you approaching one. They will disappear if enough of the bombs are planted, but having two of these running around planting bombs around the map turns into Minesweeper fairly quickly. Rewards 15 experience per kill.

Icon item Enemies 04.png Restorebbit
It will come to aid any nearby ally in trouble, even at the cost of its own life.

A cute loveable pet in real life is now a cute loveable enemy that only wants to see its friends live. Restorebbits are selfless enemies that don't attack, but instead will heal. It will attempt to run away from you and heal any enemy that it's near by sacrificing it's own health in exchange. This is also true for if you use the Restorebbit as an ally, however, if you have no missing health, Restorebbit will just hop around. Rewards 20 experience per kill.