Leveling

In Sword of the Necromancer, there is a leveling system based around gathering experience (EXP) by slaying enemies. With each level up one of Tama's four stats will gain a boost. These are static and cannot be altered without the use of other gear in the game. However, if you die, you will lose progress and be lowered by half of your current level and rounding up, losing all the gained stats you had. So dying in the early game isn't as bad as dying in the later parts of the game. Since the gains are static, we've been able to chart out what stats of Heart, Soul, Strength, and Magic will be gained and at what level.

Heart represents the total amount of health Tama has and 2 HP is represented with 1 Heart icon.

Soul is a resource required by Tama to perform various actions in the game. It is displayed as Orbs under the HP meter where each Orb represents 2 Soul, and has a default recharge rate of 1 Soul per second.

Strength represents how much damage Tama will do with a weapon that has no magical attribute while Magic is the opposite, damage for any weapon with a magical attribute. The Sword of the Necromancer weapon is the prime example of a weapon that requires Magic to increase its damage. Defense is a stat that will change how much damage Tama receives and is always increased every 4th level by 1. It decreases how much damage Tama receives from an enemy by its exact numerical value. However, you will still receive 1 damage when enemy attack is equal to or less than Tama's defense.